Author: Jacob Barkdull
on Tuesday, March 25 2014
HashOver was first announced in July of 2010, as a
reinvention of Disqus
however, its development started March 29th 2009. Since its initial early developmental
"release" it has matured enough for me to be comfortable making an
official version 1.0
release and accept contributions
HashOver version 1.0 should be stable, reliable, and user-friendly enough
for productive and constructive daily use.
Version 1.0 adds comment sorting, Spanish and Japanese locale support, IP address
blocking, spam filtering, embedded external images, control over comment HTML structure,
user e-mail notifications subscription per comment, administration control for deletion
optional login to claim comments after cookies expire.
To learn more I direct you to the links below:
Looking to the future:
HashOver version 1.0 consists of code written by
over the course
of five years, come March the 29th. Moreover, HashOver was my first serious use of
trigger obvious concerns about HashOver's performance, efficiency, and security.
With that in mind, version 2.0 will be the next release, and will focus on
improving nothing but the following areas.
- Code efficiency
- Data storage format
- Backwards and forwards compatibility
- Operating system support
- Aesthetics and graphics
- Graphic scalability on (Xi)HDPI displays
- Code readability
- Bug fixes
This means the possibility of new features in version 2.0 is next to null, and
contributions via GitHub and/or e-mail that add new features will be rejected, at
least for the time being. Improvements to existing functionality and aesthetics will
be accepted. New features will be accepted and available in version 2.x releases.
Getting involved and helping out:
For non-developers and users the simplest way to get involved and help out is by using
HashOver on your website and reporting any problems you encounter. You may suggest new
features or point out missing features and functionality. You may also help write
HashOver's documentation and make tutorials to help other people use HashOver. Of course,
Flattring this page is also appreciated.
For developers the simplest way to get involved and help out is by cloning the
branch on GitHub and addressing issues in the areas mentioned above.
Firefox's Inspector Tool as 3D Modeler (Seriously)
Monday, May 06 2013
Firefox 20.0 -- and a couple of earlier versions I think -- has a nifty little
feature of its "Inspector" tool that allows you to view HTML elements as 3D
objects. This lets you graphically see the DOM structure and how elements lay
against one another. As soon as the feature appeared I knew what I wanted
to do with it, I wanted to use it for something it wasn't intended for: 3D
Introducing the Humble Deteriorating Bundle!
Friday, December 16 2011
I can proudly say I purchased the first Humble Bundle (the "Humble Indie
Bundle"), and I can say I'm glad to have not purchased the last seven. Why?
I know what you're thinking, "It's a good deal, and it's monetary motivation
for developers to port their games to Linux, and remove any pre-existing
DRM." Yeah, yeah, but that's nothing compared to the first Humble Bundle.
New Identi.ca Share Button
Thursday, June 30 2011
Identi.ca still doesn't have a proper share button. For a long
time I've looked for a good Identi.ca share button. One like Twitter's, one
that: displays a count of posts, and lets people share the page with the post
automatically containing the page title and URL. I looked so long without
finding anything that I wrote one myself. And I've talked a
but I really haven't shown it off or explained how to use it. It's kind
of pointless to write it just for myself.
Potential For Free Animation Software Dead?
Friday, June 24 2011
There was a time when I was obsessed with finding good,
, stable, Adobe
Flash animation software, because at the time I was also obsessed with
and other online cartoons and I wanted to make my own. This was before
I knew about how much hassle Flash actually is across multiple platforms and
long before I knew of the disadvantages of making online animations in
Track Me! Just Track Me, GNOME Project!
Tuesday, March 01 2011
I'm serious. The upcoming GNOME 3 release will be making some controversial
changes, such as removing the Window List from the panel making for a more
"task-based environment" as they say. They're also removing the minimize
and maximize window control buttons and desktop icons.
Web Development, Better Done On GNU/Linux
Friday, February 18 2011
I often tell people that setup, configuration, writing, scripting,
and other general development of any website is better done on
the same web server, or at least the same operating system that
is installed on the web server that the site is going to be hosted
and ran on, rather than developed elsewhere and simply dropped in
place later. It doesn't matter whether you're using Apache or
Windows Server, GNU/Linux or Windows.
Why Indie Games Need GNU/Linux
Friday, December 24 2010
Indie games are not very popular, on any platform. They are independent
of the big game companies like EA, id Software, Infinity Ward, and Crytek.
Thus they also lack the kind of funding these companies have. Windows
users started taking games for granted a long time ago. With Windows being
the dominant operating system, Windows users know that high quality commercial
games have to have Windows versions, so when an indie game comes out, with an
average price of $20, they seem too expensive to most people using Windows. As
evidence, the average price Windows users are paying for the recent
"Humble Indie Bundle #2" is $6.63.