Author: Jacob Barkdull
on Monday, May 06 2013
Firefox 20.0 -- and a couple of earlier versions I think -- has a nifty little
feature of its "Inspector" tool that allows you to view HTML elements as 3D
objects. This lets you graphically see the DOM structure and how elements lay
against one another. As soon as the feature appeared I knew what I wanted
to do with it, I wanted to use it for something it wasn't intended for: 3D
I'm kidding of course, but I still really wanted to create something as proof
of concept. However, my talent and patience is very limited. There has to be a
couple of clever people out there who can make something awesome show up in
Firefox's inspector tool's 3D view. I know it's absurd and it's impractical,
but it would be so cool to have some huge mansion or castle show up when people
inspect a webpage in 3D view!
Take this for example
Right click -> Inspect Element (Q) -> Click the cube icon
Introducing the Humble Deteriorating Bundle!
Friday, December 16 2011
I can proudly say I purchased the first Humble Bundle (the "Humble Indie
Bundle"), and I can say I'm glad to have not purchased the last seven. Why?
I know what you're thinking, "It's a good deal, and it's monetary motivation
for developers to port their games to Linux, and remove any pre-existing
DRM." Yeah, yeah, but that's nothing compared to the first Humble Bundle.
That pixelated four kinda sums up what I'm saying.
New Identi.ca Share Button
Thursday, June 30 2011
Identi.ca still doesn't have a proper share button. For a long
time I've looked for a good Identi.ca share button. One like Twitter's, one
that: displays a count of posts, and lets people share the page with the post
automatically containing the page title and URL. I looked so long without
finding anything that I wrote one myself. And I've talked a
but I really haven't shown it off or explained how to use it. It's kind
of pointless to write it just for myself.
Potential For Free Animation Software Dead?
Friday, June 24 2011
There was a time when I was obsessed with finding good,
, stable, Adobe
Flash animation software, because at the time I was also obsessed with
and other online cartoons and I wanted to make my own. This was before
I knew about how much hassle Flash actually is across multiple platforms and
long before I knew of the disadvantages of making online animations in
Track Me! Just Track Me, GNOME Project!
Tuesday, March 01 2011
I'm serious. The upcoming GNOME 3 release will be making some controversial
changes, such as removing the Window List from the panel making for a more
"task-based environment" as they say. They're also removing the minimize
and maximize window control buttons and desktop icons.
Web Development, Better Done On GNU/Linux
Friday, February 18 2011
I often tell people that setup, configuration, writing, scripting,
and other general development of any website is better done on
the same web server, or at least the same operating system that
is installed on the web server that the site is going to be hosted
and ran on, rather than developed elsewhere and simply dropped in
place later. It doesn't matter whether you're using Apache or
Windows Server, GNU/Linux or Windows.
Why Indie Games Need GNU/Linux
Friday, December 24 2010
Indie games are not very popular, on any platform. They are independent
of the big game companies like EA, id Software, Infinity Ward, and Crytek.
Thus they also lack the kind of funding these companies have. Windows
users started taking games for granted a long time ago. With Windows being
the dominant operating system, Windows users know that high quality commercial
games have to have Windows versions, so when an indie game comes out, with an
average price of $20, they seem too expensive to most people using Windows. As
evidence, the average price Windows users are paying for the recent
"Humble Indie Bundle #2" is $6.63.
Too Many Shoot 'Em Up Games
Saturday, December 11 2010
We have a few great Free Software gaming engines now, like DarkPlaces used in
Nexuiz, Cube 2 used in Sauerbraten, Qfusion used in Warsow, id Tech 3 used in
"Call of Duty 4: Modern Warfare", Quake 4, Doom 3, and soon id Tech 4 which is
used in Enemy Territory: Quake Wars along with many others, and HPL1 used in
Frictional Games' "Penumbra" trilogy series (Overture, Black Plague, and Requiem.)